Bosses are huge, and you'll often be using the environment to your advantage to take them down. The game feels as if it's trying a lot harder during the large boss encounters. And when it comes to bigger fights, well, you clear out numerous enemies with bombs, and simply hit and run larger enemies repeatedly - they are almost always slow. You can use this to flip some enemies, like early beetles with a wear underbelly, but most of the time you'll be just be using it for damage. You have a three-hit combo, and the final hit of the combo will be a stronger strike with a high critical chance. There are a few nice uses of the elemental spells you cast with your gun, such as freezing water to make a platform before floating off to a distant island, but these moments don't happen often enough, and in combat, the caster gun is, unfortunately, mostly useless.Ĭombat, on the whole, is just a little bit underwhelming. Instead I usually just had to stand in a different location while shooting targets with my spells. While playing Oceanhorn 2 I never truly had that "aha!" moment, that sense of accomplishment after discovering the solution forward. The problem is that most of the puzzles aren't particularly difficult or engaging, and they just feel like arbitrary roadblocks to progression instead of something inspired. It's not all that bad in concept, but in practice, Oceanhorn 2 becomes fairly tedious fairly quickly. You still have to get to a specific point, and on the way, you'll be gathering items and flipping switches in order to open the path forward.
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The overworld is just there to walk through - and is largely pointless aside from one or two side areas you can discover - but once you get to the larger outdoor areas, such as the Owru Jungle, it just turns into an open-plan Zelda dungeon. Only, the whole game is, pretty much, a Zelda dungeon. First, you'll go into the jungle to meet the Owru tribe - they're basically owl-people - and you'll be slashing through a variety of enemies before approaching the beacon, which essentially turns the game into a traditional Zelda dungeon. If you've played a 3D Zelda game other than Breath of the Wild, you know what to expect. Zelda: Breath of The Wild Explorer’s Edition and a Link-Green 2DS Launching on Black Friday You'll soon meet the entirely suspicious leader of White City and set off on your quest to find the three McGuffins.
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You're first big location is White City, and it's impressive in size, but fairly small in terms of things actually worth taking a look at - which is, unfortunately, the story for most of Oceanhorn 2's locations. Once Oceanhorn 2: Knights of the Lost Realm kicks off you find yourself moving across a large overworld, solving puzzles and flipping switches in order to make your way through the world and do away with whatever looming evil threatens all that is good and just.
#Oceanhorn 2 release series
This game is the epitome of games inspired by The Legend of Zelda - then the only question that remains is if it holds up to the series it takes so much inspiration from. It follows a young boy who leaves his home village and ends up traveling across the world to collect three themed emblems to quash an evil threat. It knows it is heavily inspired by classic The Legend of Zelda games, and it wants you to know that too. The 20-hour action-filled RPG is currently available on Apple Arcade.Oceanhorn 2: Knights of the Lost Realm is not afraid to wear its heart on its sleeve. By controlling the characters with contextual commands, you must solve puzzles and fight in tactical battles to strike down your enemies in hack ‘n slash combat, traversing a Zelda-esque open-world landscape.
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Joined by Trin, the granddaughter of Arcadia’s leader Archimedes, and Gen, a mysterious robot wielding an old Samurai weapon, our young protagonist faces the impossible challenge of uniting the Owrus, Gillfolk and men in order to defeat Mesmeroth’s formidable Dark Army. Prequel to the acclaimed Oceanhorn: Monsters of Uncharted Seas, Oceanhorn 2 follows the adventures of a young Knight who sets out on a magical journey across the vast regions of Gaia to defend the lands and people of Arcadia from Warlock Mesmeroth’s Dark Army. “We’ve been able to create something new from the strong background that we established with our previous game, Oceanhorn: Monster of Uncharted Seas, and Oceanhorn 2 is our love letter to the games that we grew up with, combining that beloved nostalgia with exciting new mechanics to give it an original spin.” “ Oceanhorn 2: Knights of the Lost Realm is a game made by Nintendo fans, for Nintendo fans,” said Heikki Repo, Creative Director of Cornfox & Brothers.